Newbie Guide to Ranger Skills
"There is something strange at work in this land. I distrust the silence. I distrust even the pale Moon. The stars are faint; and I am weary as I have seldom been before, weary as no Ranger should be with at clear trail to follow."
Aragorn, The Two Towers
This guide is all about practicing and the different guilds in the game.
Many parts of this guild reference to the MUME help pages which can be found at:
Bold words can be looked up in the games help files. Like help bandage or ride.
This guide of Ranger skills will try to expand upon the MUME help files for Ranger skills and give suggestions for practicing Ranger skills. Suggestions will be given for different types of classes, levels, and character builds. As with any advice or suggestions, some players may have other suggestions or disagree. There really is no one right way to practice skills for every playing style.
If you happen to practice some of these skills, and think you've made a mistake, don't worry. This game has couple of ways to get your practices back and try something else.
Please see the Newbie Guide to Practicing for more tips or information.
Ranger Skills
Ranger skills are more about exploration, travel, and survival than combat. But some ranger skills do come in very handy to find or avoid combat. Those with well rounded ranger skills will tend to thrive in the wilds and gain travel points (tps) easier.
Check out this Guide to Travel Points:
A nice feature of Ranger skills is that they do not count against you for cross class practicing. Any race or any class can practice any Ranger skills without having to worry about affecting their skills or percentages in any other classes.
Entries in this Ranger Guide will give some practice suggestions for how high you want to practice a skill. Not every skill for your character needs to be at 100%. It's often a good idea to save some practices for other skills, instead of trying to max out the skills you have.
Also, each entry will come with the character abilities or stats that the skill is based off of. For skills with 2 abilities, the first one is most important and the second is still important, but not as much as the first skill listed. If there are 3 abilities listed, the first and second are most important, and the third has an effect, but will be hard to notice. These affect your % while practicing the skill.
For example, if a skill says you need Strength, Constitution, and Willpower, if your character has higher scores in those abilities, then you will practice the skill more efficiently, and get a few more % per practice.
Ranger Skills for Travel and Exploration
Climb
Some exits in the game are climbable exits. You can choose for your climb to be always on, but can also shut it off, so you will not attempt to climb those exits. Climb safe means you will attempt to climb any exit where you do not have a chance of falling down. Climb always means you'll risk climbing on some exits that you could fall down, and potentially take some damage. Climb is also a good way to get a few more tps here and there.
This is an in game example of a prompt with Climb safe on:
