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In MUME you can use the ANSI standard in room descriptions, keywords, whois' and virtually any text that may be edited through the local editing protocol. The Mume line-editor will however have problems handling these codes since it will not support the <esc> character that's needed for ANSI codes.

A simple explanation and some examples:

The ANSI Text style attributes is as follows "<esc>" + "[" + "<attribute>" + "m" Where <attribute> is a number between 0 and 9

The ANSI color codes are always used as follows (every character is in " ") "<esc>" + "[" + "<attribute>" + "<colour>" + "m" Where <attribute> is either 3(fg) or 4(bg) and <colour> is a value between 0 and 7.

You can also combine 2 or more styles (and/or colours) to get the wanted colour and style by separating the numbers with ;

Example: bold(1) white text(37) on blue background(44) like this "<esc>" + "[" + "1" + ";" + "3" + "7" + ";" + "4" + "4" + "m"

Or you can just go balistic and make up funny little Christmas-trees like this Norway beat Brazil 2-1 in the France -98 Soccer World Cup WARNINGDO_NOT_USE_ANSI_TO_MESS_UP_THE_TERMINALS_OF_OTHER_PLAYERS __THIS CAN RESULT IN DEMOTION OF YOUR CHARACTER

See also: Colour, Ansicodes, Change, Map

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